SITE TIPS

 

Some have complained that people who use sites defensively are being "weak" because they cannot build a good defense without them.  This is my reply:  Why I Use Sites

   

Using and Preparing to Face Lost Soul Sites

Most good brigades can stand alone if you have a complete collection of cards from that brigade (green being the glaring exception).  But that leaves you with access to only one color of site.  The main benefits to having 2 brigades is getting around cards like Bear and Frog Demons which are immune to entire brigades, and for having access to twice as many sites.  For Type 1 decks, I recommend that the number of brigades in your deck plus the number of multi-colored access sites equals 4.  Thus, a single-brigade deck needs all 3: New Jerusalem, DragonRaid, and Promised Land.  A 2-brigade deck can usually survive with only DragonRaid and Promised Land.  A 3-brigade deck (or more) should allow you to survive with only a DragonRaid.  This can be modified if you use a lot of single colored sites which can be used for access, or if you have a lot of other cards giving you access to sites.

  

Let's look at how the good brigades handle sites:

  

Red

  • Recruiting Officer has access to any site, and gives you an extra lost soul to rescue if he is defeated.

  • Rahab has access to any site where a hero is being held prisoner

  • Ambush gives a male hero access to any site for one battle

  • Wall's Collapse discards a single color lost soul site and all evil cards guarding it.

Gold

  • Joshua takes over opponent's sites

  • Joshua can use Promised Land without limit

  • Joshua's Spear gives access to any site.

  • Vengeance of Eternal Fire discards 2 sites

  • Joshua Burns the City discards a single color lost soul site and all evil cards guarding it.

Green

  • King Asa has access to any site

  • Caleb uses opponent's site for access

  • Paladin has access to gold sites

  • Edge of the Sword discards one site

Blue

  • King Joash has access to any O.T. site

  • Abraham and Jacob may use Promised Land without limit

  • Abraham negates the ability of the Lost Soul that can be held in an occupied site.

  • Journey to Egypt gives one hero access to any site until discarded or shuffled.

  • Jacob's Dream takes one of opponent's sites

  • Sound the Trumpet discards one single color lost soul site

Purple

  • King's Daughter has access to any site

  • Pharaoh's Daughter has access to Egypt and Pharaoh's Prison

  • James (half-brother of Jesus) has access to Jerusalem site

  • King David can use Promised Land without limit

  • Crushing Blow gives a hero access to any site until hero is discarded

  • Break Down the Wall of Gath discards a single color lost soul site.

  • God's Generosity gets Promised Land from draw pile or discard pile

White

  • War Officer has access to any site, and gives you another soul to rescue if he is defeated.

  • Isaac can use Promised Land without limit

  • Isaac can use Jacob's Dream

  • Destruction of Babylon discards a single color lost soul site and all evil cards guarding it.

  • Moses and Elders allows you to take War Officer from your discard pile, if he ever makes it there.

Silver

  • Angel in the Path has access to any site

  • Angel at Jerusalem has access to any site

  • Angel of Deliverance has access to any site

  • Liberating Angel has access to any site where a Lost Soul is held prisoner

  • Destroying Angel discards a site with a Genesis reference (Sodom, Pit of Dothan, or Pharaoh's Prison)

  • Deliverance releases a hero held in a site with "Prison" in the title to owner's territory

Silver and Purple dominate the site access category, but that makes sense.  Angels and royalty can go pretty much wherever they want.  Red is weakest, so load up on access sites if you use red by itself.