2-Player
Strategy vs. Multi-Player Strategy
Hero strategies:
In a multi-player game,
"Evil-Destroying Devon" plays Authority of Christ and wipes all
evil of the face of the table. He rejoices that he has redeemed a
Lost Soul, but notices that all of his opponents have an easy time
rescuing too, since he helped them by removing the evil characters for
them.
Meanwhile, at the next table,
"Arty Smarty" just played an ignore card. He rescued a
Lost Soul, too, but left the blockers on the table for his opponents to
deal with.
In multi-player games, your
opponents' evil characters help you. Do not hurt them.
At the third table, "Three
Nails Neal" has had Three Nails activated the entire game, and
wonders why his opponents keep giving away lost souls to everyone who
makes a rescue attempt. He realizes too late that the player who
just made the winning rescue wouldn't have won if the blocker could have
used his demons all along.
In multi-player games, your
opponents' evil characters help you. Do not prevent them from
blocking your opponents.
In 2-player games, let
the Authorities rule and Furnaces burn hot. Nail demons and Wool
Fleece evil banding. In multi-player games, subtlety is
better. Let the blockers use and keep all they can. Otherwise, you may
be handing the game to your opponent.
Evil Strategies:
Discarding heroes is smart no
matter how many players are in the game, but it is especially helpful in
multi-player. It is nice to get rid of a player's characters when
they can do nothing about it. Great Image and Wrath of Satan are
especially effective.
To protect yourself from what
other players might try, Goshen and Wall of Protection are a must in
multi-player. Why let all your opponents band to your heroes?
Also, Miraculous Handkerchiefs is a good way to protect your heroes from
the cruel things that opponents might direct at you when you are watching
someone else's rescue attempt.
|