Lord of the Rings TCG

Playing By the Book

   

The Lord of the Rings TCG by Decipher is a great game.  It uses an interesting "twilight pool" that acts as a manipulative balancing agent.  There are a few places where the game deviates from the story as Tolkien wrote it - site path order and abilities in particular.  Here are a few ways to make the game more book-accurate:

 

Single Game Method

 

For the site path, use the following sites:

 

SITE 1

Helps

Type

#

1

Shire Lookout Point

Gandalf

-

1 U 325

-

Hobbiton Market

-

Dwelling

12 S 189

1

Town Center

Hobbit

-

2 C 117

1

Hobbiton Party Field

Hobbit

-

2 U 115

1

Green Dragon Inn

Hobbit

-

1 U 322

-

Green Dragon Inn

Hobbit

Dwelling

11 S 242

1

Bag End

Hobbit

-

1 U 319

1

Hobbiton Woods

Hobbit

Forest

2 U 116

1

Westfarthing

Hobbit

-

1 C 326

1

East Road

-

-

1 U 320

1

Green Hill Country

Hobbit

-

1 U 323

1

Farmer Maggot's Fields

Hobbit

-

1 U 321

1

The Prancing Pony

Aragorn

-

1 U 324

 

SITE 2

 

 

 

-

Woody-End

Nazgul

Forest

11 S 266

2

Bucklebury Ferry

Hobbit

River

1 U 330

-

Buckland Homestead

Nazgul

Dwelling

11 S 230

-

Old Forest Road

Elves

Forest

11 S 251

2

Bree Gate

Ranger

-

1 U 327

2

Bree Streets

Nazgul

-

1 U 328

-

The Prancing Pony

Ranger

Dwelling

11 S 256

2

Breeland Forest

No Stealth

Forest

1 U 329

2

Midgewater Moors

-

Plains

1 U 333

2

Midgewater Marshes

-

Marsh

1 U 332

-

Neekerbreekers’ Bog

-

Marsh

11 S 249

-

Expanding Marshland

-

Marsh

11 S 238

2

Weatherhills

Nazgul

-

1 U 335

2

Weathertop

Nazgul

-

1 U 336

-

East Road

-

Forest

11 S 236

2

Trollshaw Forest

Draw a card

Forest

1 U 334

-

Trollshaw Forest

Draw a card

Forest

11 S 260

-

The Angle

 

Forest

12 U

2

Ettenmoors

Strength +2

Plains

1 C 331

-

Ettenmoors

Strength +2

Plains

11 S 237

 

SITE 3

 

 

 

3

Ford of Bruinen

Nazgul

River

1 U 338

3

Frodo's Bedroom

Hobbit

-

1 U 339

3

Rivendell Terrace

good man

-

1 U 340

3

Council Courtyard

-

-

1 C 337

3

Rivendell Valley

Elf

-

1 U 341

3

Rivendell Waterfall

Ranger

Forest

1 U 342

3

House of Elrond

Elf

-

3 U 119

 

SITE 4

 

 

 

4

Hollin

Uruk-Hai

Plains

2 C 119

4

Eregion Hills

Burden

-

3 U 116

-

Barazinbar

Dwarf

Mountain

11 S 229

-

Redhorn Pass

No tokens

Mountain

13 U 194

4

Pass of Caradhras

Isengard

Mountain

1 U 348

4

Moria Lake

Frodo

Marsh

1 C 346

-

Doors of Durin

-

Marsh

13 U 190

-

Dammed Gate-stream

Smeagol

Marsh

11 U 235

-

West Gate of Moria

-

Undergrnd

11 S 263

4

Moria Stairway

Damage +1

Undergrnd

1 U 347

-

Moria Stairway

Damage +1

Undergrnd

11 S 248

4

Mithril Mine

-

Undergrnd

1 U 345

-

Abandoned Mine Shaft

Add burden

Undergrnd

13 U 185

-

Moria Guardroom

Dwarf

Undergrnd

11 S 247

4

Dwarrowdelf Chamber

Gimli

Undergrnd

1 U 344

-

Chamber of Mazarbul

-

Undergrnd

11 S 233

4

Balin's Tomb

Tale

Undergrnd

1 U 343

4

Great Chasm

Moria archer

Undergrnd

2 U 118

 

SITE 5

 

 

 

5

The Bridge of Khazad-dûm

Balrog

Undergrnd

1 C 349

-

The Bridge of Khazad-dûm

Balrog

Battlegrnd,Undergrnd

12 U

-

The Great Gates

Big minions

Battlegrnd

13 S


 

 

SITE 6

Helps

Type

#

6

Dimrill Dale

Moria

-

1 U 350

6

Lothlórien Woods

Elf Allies

Forest

1 U 352

6

Caras Galadhon

No swarms

Forest

3 U 115

-

Caras Galadhon

No swarms

Forest

11 S 231

6

Galadriel's Glade

Elf

-

1 C 351

6

Valley of the Silverlode

Hobbits

River

2 U 120

-

Valley of the Silverlode

Hobbits

Dwell, Rivr

11 S 261



 

 

SITE 7

 

 

 

7

Silverlode Banks

Ranger

River

1 U 355

7

Anduin Confluence

Disc. Ally

River

1 U 353

-

Anduin Confluence

Disc. Ally

River

11 U 228

7

Anduin Wilderland

No archery

Forest, Riv

1 C 354

7

The Great River

No search

River

3 C 118

-

North Undeep

-

River

11 S 250

 

SITE 8

 

 

 

8

Brown Lands

Min. archery

River

1 U 357

8

Anduin Banks

Min. archery

River

1 C 356

-

Anduin Banks

Min. archery

River

1 C 356

8

Pillars of the Kings

Gondor

River

1 U 358

8

Gates of Argonath

No Maneuvr

River

3 C 117

-

Anduin River

-3 FP archry

River

15 U 187

8

Shores of Nen Hithoel

Orc minions

River

1 U 359

-

Shores of Nen Hithoel

Orc culture

River

12 U

-

Hill of Sight

 

Battl, Forst

12 S

-

Crags of Emyn Muil

-

Mountain

11 S 234

-

Emyn Muil

 

Mountain

12 S

-

Mere of Dead Faces

Smeagol

Marsh

11 U 246

-

Slag Mounds

-

Battlegrnd

11 S 258

-

Gate of Mordor

-

Battlegrnd

15 S 191

8 K

Northern Ithilien

Gollum

-

7 U 359

-

Window on the West

Gondor

Undergrnd

11 S 265

8 K

Cross Roads

Raider

-

7 U 356

-

Crossroads of Fallen Kings

Mix fellow

Forest

13 S

8 K

Morgul Vale

Sauron

-

7 U 357

8 K

Morgulduin

Nazgul

-

7 U 358

8 K

Watchers of Cirith Ungol

Wraith orcs

-

10 U 120

-

Watch-tower of Cirith Ungol

Orc culture

Mountain

11 S 262

 

SITE 9

 

 

 

-

Slopes of Orodruin

Draw card

Mountain

12 U

-

Mount Doom (see below)

No site replc

Mounain, Undergrnd,

Battlegrnd

15 R 195

 

 

Rules:

·  Towers Block sites are not allowed

·  Each of your 9 sites must have a different title.

·  If a site has a site number (Fellowship or King block), it must be used as that site number.

·  Sites that do not have a site number may be used for any site number.  Placement of those sites in this list is for Book tournaments only.

·  Unbound unnumbered sites are acceptable, except in Book Tournaments.

 

Site numbers available for each type of terrain

Forest:

1, 2, 3, 6, 7, 8

Dwelling:

1, 2, 6

River:

2, 3, 6, 7, 8

Marsh:

2, 4, 8

Plains:

2, 4

Mountain:

4, 8, 9

Underground:

4, 5, 8, 9

Battleground:

5, 8, 9

 

4 Game Method

 

The Lord of the Rings TCG is a bit short, especially when you consider the length of the story and the distances traveled by the fellowship.  Also, the travelers stayed a long time in the elf lands of Rivendell (more than 2 months) and Lorien (about a month).  That was more than enough time to heal completely from all their wounds and exertions.  When I looked at the Fellowship site path, it was clear to me that there could be 3 or 4 fun games where most people only saw one.

 

I have adjusted the sites to make a series of three games out of the "Fellowship" block of the story, and one game out of the "Towers" and "Return of the King" parts of the story.  Like the standard game, all the site paths are 9 sites long, with sanctuaries and shadow numbers in similar places along the path.  The main difference is that it takes more games to finish the story.

 

The first Fellowship game is the journey from Hobbiton to Rivendell.  The first player chooses the first site (any site 1 in the game except East Road, Farmer Maggot's Field and Prancing Pony).  There are sanctuaries at Farmer Maggot's Fields and the Prancing Pony.

 

The second Fellowship game is the journey from Rivendell to Lorien.  The first player chooses the first site (any site 3 except Ford of Bruinen).  There is a sanctuary at Dwarrowdelf chamber.

 

The third Fellowship game is the journey from Lorien to the Slopes of Amon Hen.  There is a fixed starting site, with sanctuaries at Brown Lands and Pillars of the Kings.

 

The Frodo, Sam, Sméagol adventure goes from the cliffs of Emyn Muil, through the Dead Marshes, to the Black Gate, then down to the forests of Ithilien.  You must face the Nazgul, the Raiders, and the forces of Mordor at the Black Gate.  Then, it continues into Ithilien, and involves protecting the ringbearer while the Ringbound Rangers ambush the Southrons.  Big Mumaks cause big trouble, but Faramir and his men can handle the Southrons.  Finally, Frodo and Sam must continue to Mount Doom.

 

Any companions killed in one adventure cannot be used in subsequent adventures.

Between the adventures all burdens remain on the ring bearer, but all wounds from all companions are removed.  Winner goes first in the next adventure, and chooses starting site if appropriate.

 

Some sites are numbered 2.5 to prevent site 2 allies and site 3 allies from participating in skirmishes.   Some are numbered 3.5 to keep site 3 allies from participating and to keep Moria minions roaming.

 

Print the file at 144 dpi to make the sites the same size as the standard cards.

 

________________________________________

PART 1

Race to Rivendell

The Fellowship of the Ring:  Book 1:  Hobbiton to Rivendell  

Recommended Free-Peoples: Hobbits and Aragorn

Recommended Minions: Nazgul culture, Isengard Orcs (Goblin Man)

Click on the image to view and download the large jpg file

Print the file at 144 dpi to make the sites the same size as the standard cards.


________________________________________

PART 2

The Long Dark of Moria

The Fellowship of the Ring:  Book 2, Chapters 1-6:  Rivendell to Lorien

Recommended Free-Peoples: Hobbits, Gimli, Gandalf, Aragorn, Boromir, Legolas

Recommended Minions: Moria culture

Click on the image to view and download the large jpg file

Print the file at 144 dpi to make the sites the same size as the standard cards.

 

 ________________________________________

PART 3

Arrows Along the Anduin

The Fellowship of the Ring:  Book 2, Chapters 7-10:  Lorien to Amon Hen

Recommended Free-Peoples: Hobbits, Boromir, Legolas, Gimli, Aragorn,

Recommended Minions: Uruk-Hai trackers, Moria orcs, Sauron orcs, a Nazgul

Starting site:

Click on the images to view and download the large jpg files

Print the files at 144 dpi to make the sites the same size as the standard cards.

 

 

 ________________________________________________

Part 4

Frodo, Sam, Sméagol, and the Ringbound Rangers (Emyn Muil to Mount Doom)

Use this site as site 9: